Attract and Retain Learners with Digital Badges
Discover how digital badges create a positive experience for your learners.
In Daniel Christian’s recent article, “Specialists Central to High-Quality, Engaging Online Programming,” the author names two challenges to his own recommendations for embedding instructional designers (aka learning designers or LDs) in course teams for the production of excellent online courses. First, he suggests that course teams can often be unwieldy and inefficient, becoming “a bottleneck to the organization.”[1] Second, he wonders whether faculty members will accept the contributions of LDs (or others) in the creation of learning experiences. To be sure, these challenges are real and experienced in many institutions of higher education engaged in the work of offering online and blended programming. Faculty are often reticent to invite people outside their discipline to participate in their curriculum and course development efforts, and in cases where course design teams are in place, inefficiencies can become commonplace.
Here in the Teaching and Learning Lab (TLL) at the Harvard Graduate School of Education (HGSE), we have adopted a particularly collaborative process we call the 5 Ds:
1. Discovery
2. Design
3. Development
4. Delivery
5. Debrief
When communicated and managed effectively, this framework can yield tremendous efficiencies and foster trusting partnerships between faculty, LDs, and other stakeholders.
What About ADDIE?
When applied specifically to a learning design project, the 5 Ds enhance the well known ADDIE model (Analysis, Design, Development, Implementation, Evaluation).
ADDIE emerged from corporate and military contexts where instruction must be developed consistently and at scale, and it is often used to explain the work of designers. Entire books have been written about how to perform and strengthen competencies around each step of the model.[2] While there is value in breaking down the phases of the design process in this systematic way, the ADDIE approach is primarily effective for designers who work independently with materials from a subject matter expert (SME). Taken out of that context, this model tends to overstate the direct role of the designer while failing to address the constraints and cross-functional nature of the work inherent in other LD positions, such as those in academia.
By contrast, the 5 Ds depend on a collaborative approach, and are applied to every project we undertake in the TLL, from researching emerging technologies and producing multimedia case studies to creating full-scale learning experiences and dynamic resources for supporting classroom instruction. Herein lies one of the most significant lessons for those who have made their career in learning design: We need not be excellent at everything; we must leverage the expertise and contributions of stakeholders at every step of the way and seek out unexpected opportunities for collaboration. An effective, team-based approach reveals efficiencies, promotes faculty buy-in, and leads to the creation of excellent learning experiences that Christian wrote about.
Over the course of this two-part series, I will outline how this plays itself out in the daily work of our learning designers in the TLL.
Discovery
Every project begins with a thoughtful, inquiry-based process of discovery in which the needs and opportunities around a particular project are outlined. At HGSE, the discovery phase often engages the media, technology, and design teams within the TLL along with faculty, students, program directors, professionals from finance and marketing, and administrators. Together, we ask questions such as:
Audience:
Investment:
Content:
Technology:
These questions are similar to the “Analysis” step of the ADDIE framework, though they reveal a particular emphasis on a holistic effort to include multiple partners and stakeholders. While the LD’s contribution to this phase may certainly include an in-depth task and needs analysis, it is further extended to include expertise in the learning sciences and emerging trends that may inform the project plans.
These contributions are held in tandem with all the other aspects of determining the feasibility and priority of the project. With some collective thinking around these questions, an informed decision is made about whether and how to proceed with the project. If it is to be pursued, the team moves into the design phase.
Design
Though we have “designer” in our title, LDs are hardly the sole source of ideas when it comes to the creation of online learning experiences. The best designs depend on a tight collaborative relationship between LDs, faculty, students and others. In addition to coaching the team to craft clear and measurable goals for understanding and performance, and to align these goals with activities and assessments throughout the experience, the LD helps the team consider the following questions:
Learners:
Affect and Values:
Strategies and Technologies:
Facilitation:
Cadence and Scheduling:
Evaluation and Research:
This is the first of a two-part series by Bonnie Anderson sharing her insights on the 5 D’s Framework to support collaboration. In the final installment, she will outline the remaining 3 Ds: Development, Delivery and Debrief.
– – – –
References
[1] Christian,D. “Specialists Central to High-Quality, Engaging Online Programming.”The Evolllution. June 20, 2016. https://evolllution.com/programming/program_planning/specialists-central-to-high-quality-engaging-online-programming/
2 Bozarth, Jane. From Analysis to Evaluation: Tools, Tips, and Techniques for Trainers. John Wiley & Sons, 2008; Chaplowe, Scott G. and J. Bradley Cousins. Monitoring and Evaluation Training: A Systematic Approach. SAGE Publications, 2015; Jonassen, David H., Martin Tessmer, and Wallace H. Hannum. Task Analysis Methods for Instructional Design. Routledge, 1998.
Discover how digital badges create a positive experience for your learners.
Author Perspective: Administrator